Game Mechanics

New gameplay, energy system & hotzones

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A couple of weeks ago, we have started playing around with different versions of a fog of war in Rise of Humanity. At the same time, we’ve been working on some other exciting gameplay updates. We’ve also introduced a brand new energy system to make the game more tactical! From now on, each hero will start their […]

Game Mechanics

Some General Game Mechanics

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A character starts a mission with a deck of 10 cards. The first turn of a mission, each character starts with a hand of 5 cards, but some card mechanics or character traits/skills can alter this. You can play all of these cards during the character’s turn. A player plays the hunter’s exploding bunny card […]