A couple of weeks ago, we have started playing around with different versions of a fog of war in Rise of Humanity. At the same time, we’ve been working on some other exciting gameplay updates.
We’ve also introduced a to make the game more tactical! From now on, . Each card will cost a certain amount of energy ranging from 0 to 5 based on their rarity (the more ”common” the card is, the less energy it will cost.)
This is not the only change. On the playing field, you will find a brand-new gameplay mechanic called hotzones. By walking into one of the hexes with hotzones, your heroes can do various things from .
The one in the middle of the picture above for example will , while the one on the image below will of your character.
We do have some tricky ones though. The hotzone on the image below for example will give you , so be careful with walking into that one!
Not all of them come with such a price though – the one in the right side of the picture below will , which could come incredibly handy!
To summarize, here are five things that you can do with the new hotzones:
1. Charge your energy
2. Increase your health
3. Get more cards – but for a price…
4. Increase ranged attack damage
5. Reduce the energy cost of your cards.
We have a lot of updates to share in the next couple of weeks, so stay tuned for more!